Title: 2D Technical Director & Animator

Team Size: 6

Production Time Frame : 3 Months

Roles: Character Rigging, Scenes Setup, Character & Assets Management, and Character Animation

Main Character Josh full turn around

Main Character Josh full turn around

The project was an educational cartoon series for kids regarding to the Jewish bible, and the two major characters are Josh the young kid, and Rabbi the spiritual mentor from the bible.

The production progress was great, and the story has a lots of fun too. Different from some educational program trying to transfer all information from the book, this cartoon series contains much more action and humor by using fast  editing camera shots, dynamic transition and transfer between all these imaginary worlds!

Puppetry art style with rotatable joints and body parts. To avoid overusing deformation tools, I'm always very careful about using deformers on body parts, therefore, we can ensure certain amount of flexibility for animators to redraw or modify part…

Puppetry art style with rotatable joints and body parts. To avoid overusing deformation tools, I'm always very careful about using deformers on body parts, therefore, we can ensure certain amount of flexibility for animators to redraw or modify particular drawings.  

The show was animated in simplified puppetry art style, which still a lot of work for a small team in a tight schedule. However, the team works so great together that we almost completed two episodes in 3 month, and each of them were 7 minutes long. 

Eye rig for eye close and open. Combining cutter tool with layer attribute, we can create easy to use eye rigs.

Eye rig for eye close and open. Combining cutter tool with layer attribute, we can create easy to use eye rigs.

Lip Sync in both Front and Profile views

Lip Sync in both Front and Profile views

As TD of the project, my role mainly focusing on character rigging, lip sync creation, and scene setup, which all these efforts were to ensure time saving for animators to concentrate on animation production without any technical roadblocks. In this regards, to ensure best result delivering animatable characters, except from general character rigging, turn around and lip syncs, different character might require different style of rigging as well, and same time even the same character could use multiple rigging styles due to different costumes or variation.  

Character Lineup - Characters that I rigged for the show

Character Lineup - Characters that I rigged for the show

Character Lineup with deformation information

Character Lineup with deformation information

The rig map of a character, saperated into Head section and Body section.

The rig map of a character, saperated into Head section and Body section.

Moreover, I was in-charge of about 80% of animation scene setup/layout for animators, I was also involved in many scenes as animator as well. With that been said, as animator, I was in-charge of camera movement animation, character & prop animation, lip sync, and VFX animation.