Title: Producer, Designer

Platform : Mobile

Duty: Project Management, Game Mechanic Desige, Art Direction, UI&UX Design

Inspired by the E-sport product on PC - Rocket League. I really loved the game and believed in soccer + fancy vehicles to be a good content combination!

However, regardless how much I appreciate RL, immigrating the same PC experience to mobile was quite challenging, from controlling system to visual quality to physical experience. Therefore, with my team, we simplified many features, for instance, I learned from my past producing FPS games, its not easy to move, aim and shoot on a mobile touch screen device, and RL has the exactly same experience, so too simplify the controlling system we limited the move button to "move forward" instead of "mover all around", which in this regards, all player has to focus is, move forward, aim to change direction, and when the vehicle reaches certain speed, it can damage other vehicles by crash in to them.  

                                             Simplified Controlling System requires only 2 thumbs to control

                                             Simplified Controlling System requires only 2 thumbs to control

Feature wise, we added many customization options, such as skin, wheels, engine, props, etc. Some of the customization could affect vehicle's stats, to either enhance speed, of add more weight to increase damage.